

However, this fork introduced a few minor issues such as:
#DOTA SENTINEL HEROES PATCH#

Still, several errors and imbalances were overlooked in 5.84, such as the 100+ HP regeneration rate bug of Dragon Knight's skill Dragon Blood, causing Guinsoo to release a corrected version immediately, known as 5.84b.Ī developer named True.Rus (from Russia) developed an unofficial fork named 5.84c.
#DOTA SENTINEL HEROES SERIES#
Guinsoo ended the version 5 series with the creation of DotA Allstars 5.84, which added new heroes and a few bug fixes.

As such, the map forked in version 5.84c with Guinsoo releasing version 6.
#DOTA SENTINEL HEROES CODE#
Regardless, Allstars remains widely played, and is rumored to be one of the most popular Warcraft 3 custom maps of all time.īugs in version 5 of AllStars prompted many to offer fixes to Guinsoo but the development of the code was opaque and release schedules were discretionary. For instance, a number of Classic players resent Guinsoo for having 'stolen' their game, especially since he has similarly stolen most of his triggers, spells, heroes and items from other people Guinsoo, for his part, maintains that the map was created from scratch and based only spiritually on Eul's work - Guinsoo has only admitted to taking the terrain, which was manually copied, and the idea for some heroes: everything else is his own, he claims. However, this popularity sparked a controversy over who ought to be credited for its fame.

Icefrog has been the DotA: Allstars editor/main programmer since version 6.Ĭurrently, in most versions of Allstars, the map contains many more heroes and items than does the original DotA, and is updated frequently, which may explain its ongoing popularity. Guinsoo, however, left the DotA community to create League of Legends after version 5.84. Shortly after, Guinsoo stepped up and became the main programmer for DotA: Allstars spanning multiple versions. Nevertheless, the person who put together DotA Allstars ended its revisions after releasing a Human vs Orc variant of Allstars. Allstars at that time was a compilation of all the "cool" heroes in each spinoff and origin alike, and it quickly became one of the most popular custom games on Battle.Net. In time, several spin-offs of DotA started circulating on (the official multiplayer gaming server network for Warcraft III). In addition to this, Eul's expansion pack version of Defense of the Ancients, DotA 2: Thirst for Gamma, did not successfully take the place of the original Defense of the Ancients. However, after the release of Warcraft III: The Frozen Throne, the map became unplayable, as it was edited with an mpq editor in order to change the files within the map for custom skills, due to the change of table formatting with the new World Editor that was actually capable of editing skills. One of the first AoS style maps in Warcraft III: Reign of Chaos, The Defense of the Ancients, was done by a map maker named Eul. Defense of the Ancients: Allstars is based on the concept of Aeon of Strife which originated from StarCraft, by Blizzard Entertainment, and is the first of its kind to introduce custom skills.
